Website powered by
William
William
Technical Game Designer
Ängelholm, Sweden

Summary

With 10+ years of self-taught experience spanning graphics, code, and interactive systems, I'm a game development generalist with a bias toward player experience. I concept, build systems, author VFX and materials, and work across the full production stack. Not because I want to do everything, but because making something feel right usually requires touching everything. My passion is the intersection of the technical and the experiential.

Skills

TechnicalUnreal EngineGame DesignUnity 3D3D ModelingGameplay programmingUX DesignReal-time VFX

Software proficiency

Unity
Unity
Unreal Engine
Unreal Engine
Blender
Blender
Maya
Maya
Nomad Sculpt
Nomad Sculpt
ZBrush
ZBrush
Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Visual Studio
Visual Studio